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Animation Portfolio

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I have experience in 3D and 2D animation, using different software over the years for different things such as tracking, modelling, texturing, rigging and keyframe animation.

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Motion graphics and 2D animation has been a fun art to explore. Having experience with 3D has opened options for me to play around with 2D elements animated in 3D space. Motion graphics is a good way to bring otherwise stationary designs to life!

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Using pre-made PBR textures have been a fast and efficient way to texture things quickly and to create some realism with 3D objects. I've created my own bump maps / height maps and normals as well as doing other manuals work to achieve the more realistic results.

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Blender has been great for quick renders such as Pre-Vis or working with detail. The ease of use and access has made the process working with it much easier.

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Building models from the ground up can be fun but time-consuming and so using copyright-free or licensable models that can be de-constructed and re-assembled can be a faster way to get a great result; below is an example of that.

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When building models, keeping good edge flow is something I've learned more about and tried to stay aware of. Quad-based topology is the common method and has been a useful guide to follow.

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I've used basic rigging and weight painting to achieve manual keyframe character animations.

Motion graphics as a form of 2D animation has been something I've enjoyed for a long time and have found that it is a fun way to give energy to otherwise static graphics.

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I've also done some work with Meta Human suite and basic rigging setups for game functionality in Unreal Engine. I've undergone an Unreal Engine basics course made available by Epic Games and Wētā FX.

Below you'll see an example of my experience working with Beeple AI's De-Light and Re-Light system and have used that system to displace video in 3D dimensional space using a depth pass for video and images.

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My span of work with 3D is broad and I enjoy learning about all the historysystems, and techniques as well as the new methods that are being developed.

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JOHAMLTN VISUALS 2025

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